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- //-----------------------------------------------------------------------------
- //
- // Sample Name: Donuts Sample
- //
- // Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
- //
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- The Donuts sample illustrates how to use d3d to create a 2d sprite engine.
-
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Donuts
-
- Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
-
-
- User's Guide
- ============
- <Alt-Enter> will bring you fullscreen to 640x480 and back to windowed mode
- <Esc> exits the application
-
-
-
- Programming Notes
- =================
-
- The background is rendered with 2 TLVertex (screen space) triangles. The sprites
- are defined as an array of user defined type that is a container for sprite properties
- such as position, direction, speed and size. Each of the sprites is rendered as 2
- TLVertex triangles each frame.
-